Healing/resting
starts out slow experience wise, but the experience will add up, especially
when you get the higher healing spells.
You can’t expect to rely totally on healing alone to level, but it’s a
good start.
This is taken from an old Fallen
Sect web page (click here to visit that site):
“It seems a little slow at
first, because you only get 2exp/1fat point and 4exp/1h, but once you get
rest.ii, its 4exp/1fat, and you rest a lot more! Then healing.ii is the same
way. It cures 8exp/1h. So if you completely heal a player with 200 hp at level
4, you get 800 exp... but if you do it at level 6 (When you have healing.ii)
youll get 1600, and do it a lot faster!
At some point, this
healing stuff will slow down, and youll have to hunt, but it wont be for a
while, so get used to healin' yer butt off!”
I’ve been trying to put together a list that shows how much experience you get with each spell. I’m always asked what does what, so I decided to figure it out. Listed below are the spells and the exp you will receive per hp/fp cured.
* Here’s what I
have so far:
Dark Channels
(healing)
Spell |
Exp
|
|
Spell |
Exp |
Healing I |
4 |
|
Minor Group Healing I |
4 |
Healing II |
8 |
|
Major Group Healing I |
6 |
Healing III |
14 |
|
Minor Group Healing II |
8 |
Healing IV |
20 |
|
Major Group Healing II |
10 |
Healing V |
26 |
|
Major Group Healing
III |
14 |
|
|
|
Major Group Healing IV |
20 |
|
|
|
Major Group Healing V |
22 |
Forbidden
Chants (resting)
Spell |
Exp |
|
Spell |
Exp |
|
Spell |
Exp |
Rest I |
3 |
|
Cure I |
6 |
|
Group Repair I |
1 |
Rest II |
6 |
|
Cure II |
10 |
|
Group Repair II |
2 |
Rest III |
9 |
|
Cure III |
11 |
|
Group Rest II |
4 |
Rest IV |
11 |
|
Cure IV |
14 |
|
Group Repair III |
3 |
Rest V |
13 |
|
Cure V |
20 |
|
Group Rest III |
6 |
Rest VI |
21 |
|
|
|
|
Group Repair IV |
6 |
* please take note, staff is
looking at our healing/resting spells.
They may change at any time. I will try to keep this page updated as
much as possible.