Healing

 

 

Healing/resting starts out slow experience wise, but the experience will add up, especially when you get the higher healing spells.  You can’t expect to rely totally on healing alone to level, but it’s a good start. 

 

This is taken from an old Fallen Sect web page (click here to visit that site):

 

“It seems a little slow at first, because you only get 2exp/1fat point and 4exp/1h, but once you get rest.ii, its 4exp/1fat, and you rest a lot more! Then healing.ii is the same way. It cures 8exp/1h. So if you completely heal a player with 200 hp at level 4, you get 800 exp... but if you do it at level 6 (When you have healing.ii) youll get 1600, and do it a lot faster!  At some point, this healing stuff will slow down, and youll have to hunt, but it wont be for a while, so get used to healin' yer butt off!”

 

 

I’ve been trying to put together a list that shows how much experience you get with each spell.  I’m always asked what does what, so I decided to figure it out.  Listed below are the spells and the exp you will receive per hp/fp cured.

 

* Here’s what I have so far:

 

 

Dark Channels (healing)

 

Spell

Exp

 

Spell

Exp

 Healing I

4

 

 Minor Group Healing I

4

 Healing II

8

 

 Major Group Healing I

6

 Healing III

14

 

 Minor Group Healing II

8

 Healing IV

20

 

 Major Group Healing II

10

 Healing V

26

 

 Major Group Healing III

14

 

 

 

 Major Group Healing IV

20

 

 

 

 Major Group Healing V

22

 

 

Forbidden Chants (resting)

 

Spell

Exp

 

Spell

Exp

 

Spell

Exp

 Rest I

3

 

 Cure I

6

 

 Group Repair I

1

 Rest II

6

 

 Cure II

10

 

 Group Repair II

2

 Rest III

9

 

 Cure III

11

 

 Group Rest II

4

 Rest IV

11

 

 Cure IV

14

 

 Group Repair III

3

 Rest V

13

 

 Cure V

20

 

 Group Rest III

6

 Rest VI

21

 

 

 

 

 Group Repair IV

6

 

 

* please take note, staff is looking at our healing/resting spells.  They may change at any time. I will try to keep this page updated as much as possible.

 

 

 

 

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