Tips for Resurrecting

* i wrote this one night when i was tired…so bear with me.  if you have any suggestions on how to make this better, or make more sense of this,  email me and i'll change it.

 

 

When a fellow evil realmer dies, it is our job to bring them back to life before their time runs out…if time runs out, they will release.  The first thing to do, as a healer, is to cast your locate spell, and see if you are near them (you will not get this spell until you reach level 5).  If you are able to get to them, send them and let them know you are coming, or at least ask if they need help.  When you do reach them, first thing, and the most important thing to remember is to preserve them before you do anything (I can’t stress enough how important preserving is…you will eventually realize it yourself as you play).  As you get bigger, your preserve spell will last longer, ranging from one minute up to the max of four minutes.  By the time you reach level 10, you will have preservation.iv, which allows you to preserve someone for the max of four minutes.

 

Next thing you will need to do is ask what level they are, to see if you can rez them - if you have the ability to rez (the lifegiving spell comes at level 12).  If you are not able to rez them, keep them preserved until someone who can comes…or, when all else fails, drag them to a hospital and pay to rez them.  The cost to rez someone works like this: If the person is level 20, it will be half their level, times 1,000, or 10,000 silver.  If the person is level 10, it would cost 5,000 to rez them.  Try to avoid paying for someone if another person is able to get them up, because as a player gets bigger, it becomes more expensive to pay to rez, and scrolls are usually about 10k to purchase and can be used on all players, given the rezzer is bigger than the person in need of a rez.

 

 

 

Once you reach level 12 and gain the ability to rez, I would suggest the following guidelines when casting lifegiving on players:

 

*Please remember to drag your fallen comrade to a safe area before rezzing*

 

~From lvls 12-19, you will only have lifegiving.i

For best results, preserve them first, and then drag them (incase you have to run out of the room).  See if there is a weapon they dropped and pick it up for them (if nothing’s there, ask if they dropped something – maybe you could get it for them, or help them retrieve it when they are up).  Then make sure you are out of harms way.  Give them a few heals… a few casts should be good enough, and make sure that you are completely rested and have full power before you cast the lifegiving spell on them.  Don’t rez anyone unless they are at least 5 levels below you.  Keep in mind, as you heal them, and rest yourself, you need to keep them preserved.

 

~From lvls 20-28, you will have lifegiving.ii

Same as above applies.  It’s always best to heal them a bit before you rez them so they are not at 0 health.  One hit by a critter would kill them again.  If you are level 27, and they are level 25 or so, be kind and ask them if you may rez them.  Most likely you will be successful, if you are fully rested, and powered, but there is no worse feeling than rezzing someone and releasing them, or making them lose constitution.  Some people get over zealous and think, ‘I’m bigger than them, so I can rez them.’  Always ask first before you rez if you are not sure.  It saves embarrassment and the silver you should give them to pay for con loss.

 

~From lvls 29-39 you will have lifegiving.iii

By this time, you should know what you can and cannot do with your lifegiving spells.  The higher the spell (i, ii, iii) the closer you can be to another players level to rez them.   There are times when you can attempt to rez someone your level, or higher, IF that player is in total agreement.  If you’re level 39, and you’re trying to rez a player that’s level 35, you most likely will succeed.   But please keep in mind that casting the spell takes power and fatigue from you.  It is always wise to make sure you’re well rested and powered before casting any lifegiving spell. 

 

~From lvls 40-49 you will have lifegiving.iv

With this list you can pretty much rez anyone your level and below.  There are always the exceptions, so keep in mind that it’s best that the other person is a level or few below you to be safe.

 

~Once you reach level 50, you will receive lifegiving.v

This allows you to rez anyone your level and below as well as a few levels above your level.  Be careful when you go to rez someone bigger than you.  Always ask before rezzing if they are indeed bigger to make sure they are ok with it.

 

 

 

The main things to remember when rezzing someone is:

~ Preserve first

~ If you have time, ask what weapons/shield was dropped and see if you can retrieve it

~ Drag to a safe area, or as close as you can get to one

(or at least drag them to include them in your party incase you have to run out of the room)

~ Heal/rest/check power & fatigue

~ Check level, and ask if it’s ok to rez if the level is close to yours

~ If you pick up a weapon, please remember to give it back!

(I’ve found myself running off with weapons, not a good thing!)

 

 

 

Examples:

 

Locate

 

<18:04:49> Benth was just killed by Livith!

<18:04:52> You cast a Locate.Corpse Spell!

<18:04:52> Aeval's eye grow dark!

You look through the void and see:

 

<18:04:52> [Carendel]

You're on Main Street where it is crossed by Durin's Way.  Niordian warriors and priests clad in long white robes pass by you going east to the temple.  A small wooden pushcart near the street corner displays blue and silver cloths that people sometimes wear to show their dedication to Niord.

 

Obvious exits: north, south, east, and west.

Benth's corpse   is also here.

You also see an alarm rune, an alloy tower shield, and a fire root.

Also there is Mystiek.

 

~Solly beat me to em J

 

<18:05:14> Solmyr casts a spell!

A violet haze radiates from Solmyr's hands to return the souls of the dead!

<18:05:16> You cast a Healing.V Spell!

<18:05:16> A reddish glow emanates from Aeval's hands, repairing Benth's wounds.

<18:05:16>

You heal Benth for 76 hit points.

You gain 1976 experience!

<18:05:18> Benth stands up.

 

 

Preserving

 

<18:45:40> You drag Byebyei's body.

<18:45:47> You cast a Preservation.IV Spell!

<18:45:47> Aeval encases Byebyei's body in a brilliant aura of preserving energy!

You preserve Byebyei's body for an additional 4 minutes.

 

 

Resurrecting

 

<18:02:58> You cast a Lifegiving.IV Spell!

<18:02:59> A violet haze radiates from Aeval's hands to return the souls of the dead!

<18:02:59>

You succeed in raising Benth with no ill effects!

The effort tires you.

You take 71 fatigue points.

You gain 20500 experience!

 

*the experience you receive from rezzing a player works the same way as if you were to pay for them in a hospital

…if they are level 10, you will get 5,000 experience for rezzing them.

 

 

 

 

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