Training

 

 

~These training tips are suggestions from Solmyr and Soulreaver.  They’ve been around forever so I value and respect their opinions, and you should as well.  Keep in mind, that these are only suggestions.  Ultimately, you have to decide what it is that you want to do when you roll your healie and as you grow.  My opinion varies slightly with theirs, but that always makes for an interesting guild. 

 

 

 

Ø This section on training is brought to you by none other than our very own smashing healie, Soulreaver

 

Listed first is the number of times you should train that skill per level; Second is the skill you should train; In parenthesis is the total training points it’ll cost.

 

You will need At least 34 tps. to be successful…

 

10 12 19 15 17 12  ~basic stats for magic-dependent

 

2x per level – Evade (11), Direct (6), Percept (6)

1x per level – Hide (4) or Sneak (4)

1x per level – Climb (3) or Jump (3)

1x per level – Research (1) **ASK TO BORROW RESEARCH GEAR**

1x per 5 levels – Swim (2)

1x per 10 levels – Bandage (2)

 

Use item (2), Delve (2) - Need not be trained, as they will level on their own and are not THAT important.

Weapons (7) - NEVER TRAIN!!!

 

 

17 12 19 17 15 10  ~ basic stats for weapon users

 

1x – Weapons (7)

2x – Direct (6)

2x – Evade (11) - level 1-7, 9-15, 17-23, 25-31, 33-39, 41-47, 49

1x – Evade (5) - level 8, 16, 24, 32, 40, 48

2x – Percept (6) - level 1-8,10-17, 19-26, 28-35, 37-44, 46

1x – Percept (2) - level 9, 18, 27, 36, 45

1x – Research (1) - levels 1-30

Hide (4), Sneak (4), Climb (3), jump (3), swim (3) at your discretion.

 

 

 

 

Ø This section on training is brought to you by our old and wise healie, Solmyr

 

 

First off is the roll. 

When rolling your character, try for something like this: 12 12 18 17 16 16.

 

Explanation:

 

·        Strength, for basic climb, jump and higher weapons % for extra defense as well as better enc, but 12 str isn't really needed, 10 would do but getting some str would be beneficial.  

·        Agility you need of course, 19 would be great, but it is too hard of a roll to fit.  With 18, it is still decent enough.

·        Dexterity for a magic user, even without weapons, is VERY IMPORTANT.  It raises your max damage with spells, stun, bleed more often, and your damage will be more consistent.

·        Intelligence, at least 16 is enough - it affects lost concentration and a few skills, but I feel wisdom is more important.

·        Wisdom affects your research more than intel (may not show in %, but you get better luck from what I’ve seen) and it helps you in a few key skills such as hide.  Also helps you stay hidden.

 

 

The training:

 

When your climb and jump have reached at least 150%+ naked, you can use those for your weapons skills.  We maybe magic based, but we still need weapons for defense.  It may not be as important as a weapon using necro, but it is important enough.  You could sacrifice your evade 2nd train for weapons, but I suggest that you alter hide and sneak and lose the climb/jump trains (only after 150% do you try this method).  This way, we do not lose our core training, but we lose some skills that are high enough.  Even with low str, training weapons like a few times from the start makes us gain 4% each train until 11th level train.

 

 

 

 

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